BENJAMIN COOPER

PORTFOLIO

SCORCH

September, 2020 to May, 2021

My current project and game, serving as our senior Capstone project, where I am the Lead AI Programmer, is also my first shipped game. It is a unique first-person shooter where combat and stealth use a binary lighting system, allowing the player and AI to enshroud themselves in complete darkness.
The game can be played on STEAM.

SPHERE & SHIELD

March, 2021 to May, 2021

A concept game with the purpose of showcasing an understanding of game networking, with both asynchronous and synchronous elements. Dead reckoning, shared authority, and multiple games at once are all present. It is done using Unity’s Transport Level API, a lower-level networking system.

You can see this project on GitHub

NO QUARTERS

August, 2019 to December, 2019

My game for advanced seminar, No Quarters was a four person, all programmer team. The Game was a 1-2 player side-scroller beat'em up game play. I was programmed and designed the boss fights, where I programmed mechanics, stages, and AI for each encounter.

INTERDIMENSIONAL CRYSTAL ZOMBIE MURDER WARRIORS

April, 2019 to May, 2019

Perhaps one of my more unique projects, IDCZMW is a tower defense game. I handled player and enemy attacks and abilities on this game. What was unique about this was that we created a gameboard where players could place characters on the board and have them appear in game, much like Skylanders.