AI Programmer on Development Team of Fourteen (14) Individuals
Single player, FPS game with a unique lighting system for stealth
Programmed enemy behavior and enemy combat mechanics in C#
Created technical risk assessment documents and organized them in Redmine Pineapple
Programmer on Development Team of Six (6)
Single player, tower defense game, designed with a unique controller similar to the Skylanders’ portal.
Programmed wave combat system, enemy attacks and some mechanics, player tower attacks and mechanics, and part of the game loop in C#
Created technical risk assessment documents and organized them in Redmine Pineapple
Programmer on a Team of Two (2)
Networked concept co-op game using Unity’s Transport API.
Contained both asynchronous and synchronous elements
Responsible for shooting mechanics and AI, as well as syncing these over a network
Lead AI programmer for the team
Worked with several other students from various majors to develop a shippable game
Created an engaging combat loop with AI that react to the environment
Programmer for the team
Worked with three other programmers to create a unique portfolio piece
Designed and programmed creative boss fights to challenge the player